On Monday,
The New Yorker published an article titled,
"The 'Anne of Green Gables' V.R. Experience" by Weike Wang. The article appears in the "Shouts & Murmurs" section, which contains humor, satire, and funny observations. It's a curious piece, and I recommend reading it if you're an
Anne of Green Gables fan.
The article begins without mentioning any history of
Anne of Green Gables and fails to mention the novel's author,
L.M. Montgomery, by name. These were odd omissions. But perhaps Anne is such an iconic character that she and Montgomery no longer need an introduction.
Rather than spending time on introductory matters, Weike Wang dives into a description of your
Anne of Green Gables virtual reality experience. You (as Anne Shirley) have a choice in skin tones, but must have long red hair styled in two braids. Your journey in the carriage occurs in the autumn and without Matthew (unlike the book), and you meet the Cuthberts at Green Gables.
Later, your virtual reality experience continues in the classroom where your teacher leaves a vowel out of your name to your dismay. When your classmate Gilbert Blythe insults you, you have the option to hit him with a virtual arsenal of weapons including the standard slate, as well as a retractable prop dagger, a dead fish, and more. After class you go on "life-affirming adventures" with your bosom friend Diana Barry.
Then you must study, eventually graduating with your teaching license from Queen’s and winning the prestigious Avery scholarship, which allows you to
attend a four-year college. Your friends, including Gilbert, celebrate you. Weike Wang notes that you can choose to end your virtual reality experience here, "feeling galvanized, like you can do anything," or you can choose to stay for the final two minutes. In these final minutes, your family loses their savings, Matthew Cuthbert dies of a heart attack, and you defer your dreams for a time and stay at Green Gables. Then you marry Gilbert, have seven children, and live in an idyllic home. Wang writes, "though you do leave the room less galvanized, you are relieved that the
immense pressure to amount to something has resolved itself and, in the
natural course of adulting, priorities must change."
The article had a bit of humor and weirdness, but it also left me thinking about the author's purpose. Was it simply a humorous piece, poking fun at virtual reality and Zuckerberg's metaverse, or was it more? Weike Wang brings up an interesting point, namely, that in this virtual reality version of Anne's story, you could stop your experience at a wonderfully high point in Anne's life. When Anne wins the Avery scholarship, she has so many ambitions and dreams ahead of her, and she's on the cusp of success.
Do many modern women truly want to live out Anne's full life story? When she's young, she's charismatic and passionate, and she doesn't conform. She's not ordinary. But later, she gives up her dreams of teaching and writing for her loving brood of children and devoted (but mainly
absentee) husband. As Weike Wang notes, "A person can’t trailblaze forever; she has to slow down sometimes and take stock of societal norms." This piece left me wondering where I would choose to conclude my own
Anne of Green Gables virtual reality experience and whether I would prefer to leave before those final two minutes.
Created January 27, 2022.
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